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7月29日 21.Title: Heroic Encounters Notes(21st Blog Post)
There currently are 3 Heroic Encounters and possibly more will be added... They are:IG-88 (the 1st), reward: 1 x 1F27 Krayt Dragon per win. (Maybe you can still win the reward if you were eliminated before winning the scenario although I'm not sure yet. +The 3F25 IG-88 'Unique' Bounty Hunter card seemed to be bugged during this encounter. It does not give 2 power, or heal all damage on that unit.
Thu Sep 10, 2009: That bug was fixed, the IG-88 BH card now works during this heroic... I only won it more than three times as Imperial.)
Tusken King (the 2nd), reward: 1 x 2F27 Rucksack of the Tusken King per win.
( Thu July 30 2009 15:05 Won TK as Imperial (again):
15th Comment to 12th. Sun Aug 02 2009 17:45 Third TK Win, Game Text -1st as Jedi:
11th Comment to 7th.) Thu Sep 10, 2009: I won it twice, as per above, once as Imperial then as Jedi. and
Exar Kun (the 3rd and currently newest one.), reward: 1 x 3F27 Massassi Sword per win. (1st win Tue Aug 11 2009.)
( Tue Aug 11 2009 around 10:25 First Exar Kun Win, Game Text -1st as Imperial:
17th Comment to 21st. Turns 16 to 37th.) Thu Sep 10, 2009: I won it twice, the second time either as Jedi or Sith. Those Massassi Swords give 2 power and can be used to attack during the questing phase.
Thu Sep 10, 2009: The (fixed) Rewards repartition goes as follows:
- One Reward card per archetype win. To a Maximum of 4 Reward cards per Heroics (per account).
(In other words, you can't win 2 rewards for winning the same Heroic with the same archetype twice or more... You can help others win it though, or refine your deck depending on the Heroics ongoing changes.) 5月30日 20.Title: SWG TCG's Galactic Hunters Cards Owned(20th Blog Post)
Tue Aug 11 2009
GH, Galactic Hunters:
Jedi: 0 x 3C1 Cautious Nature 01. 1 x 3C3 Contention 02. 1 x 3R4 Enhanced Constitution 01. 2 x 3C5 Enhanced Stamina ; Ability, C3, Lvl2 ; Whenever combat begins during the main phase involving your avatar, it gets a +1 'shield'. 0 x 3C7 Fidelity 02. 2 x 3C8 Jedi Ready ; Ability, C3, Def 2, Lvl2 ; Whenever you begin defending, ready all friendly combatant. 03. 1 x 3U10 Perseverance ; Ability, C3, Def 3, Lvl 2 ; Whenever one of your units begins defending, you may pay 1 power. If you do, your avatar also becomes a combatant. 04. 1 x 3U11 Resilience ; Ability, C2, Lvl 2 ; Whenever combat begins involving one of your units, you may exert this ability. If you do, one of those units gets a +1 'shield'. 05. 1 x 3U13 Belt of the Force-Sensitive ; Item, Armor Waist ; C3, Def 1 ; ^ Pay 1 power and exert this item -> Ready a friendly ability. 06. 1 x 3C15 Jedi's Wristguard ; Item, Armor Wrist ; C2, Def 1 ; Whenever one of your units begin defending, you may exert this item. If you do, a friendly unit combatant gets a +1 'shield'. 07. 1 x 3U16 Meditation Crystal ; Item, C2 ; Your avatar gets +1 damage bonus. 08. 1 x 3U18 Padawan Robe ; Item, Armor Chest ; C3, Def 1 ; Your avatar gets 'strikethrough'. Whenever you win a combat during your quest phase, gain 1 power. 12. 4 x 3C21 Jar'Kai ; Tactic, C0 ; /Def Gain 2 power. 13. 1 x 3U22 Moderation ; Tactic, C1 ; /A+D Heal 1 damage on a friendly combatant. Draw a card. 14. 1 x 3U23 Shun ; Tactic, C2 ; /A+D You get +1 total damage for each quest you have completed. 15. 1 x 3C24 Sun Djem ; Tactic, C3 ; /Def To play this tactic, choose an item on an opposing avatar combatant. Destroy that item. Deal 1 damage to that avatar. 16. 1 x 3U25 Chief Chirpa ; Unit, Ewok ; C3, A1, Def 3, Dmg 1, HP 3 ; Unique: Council Leader ; At the start of your turn, if there are more opposing units than friendly units at this unit's quest, gain 1 power. 0 x 3C26 Gungan Guard ; Unit, C?, A?, Def ?, Dmg ?, HP ? ; ??? 17. 1 x 3U27 Gungan Hunter ; Unit, Gungan ; C2, A2, Dmg 1, HP 2 ; While this unit is in combat against a 'targeted' unit, this unit gets +1 attack and +1 damage bonus. 18. 1 x 3U28 Gungan Light Scout ; Unit, C3, A2, Def 1, Dmg 1, HP 2 ; At the start of your turn, if this unit is ready, heal 1 damage on your avatar. 19. 1 x 3C29 Jawa Healer ; Unit, Jawa ; C2, A1, Def 1, HP 2 ; /Def Exert this unit and choose an item on an opposing avatar combatant -> Put that item in its owner's hand. Heal 1 damage on a friendly avatar. 21. 2 x 3U32 Singing Mountain Arch Witch ; Unit, C3, Def 2, Dmg 1, HP 3 ; Other units at this unit's quest can't become targets. ^ Pay 2 power -> Heal 1 damage on a friendly unit. 23. 1 x 3R33 Singing Mountain Councilwoman ; Unit, C2, A2, Def 2, Dmg 0, HP2 ; When you play this unit at a quest where you have a level token, gain 1 power. 22. 1 x 3C34 Singing Mountain Guardian ; Unit, C3, A2, Def 2, Dmg 1, HP3 ; 'Sentry'
23. 1 x 3C34 Singing Mountain Guardian ; Unit, C3, A2, Def 2, Dmg 1, HP3 ; 'Sentry' 23. 1 x 3C36 Wookiee Brawler ; Unit, Wookiee ; C4, A3, Def 2, HP4 ; While this unit is in combat against a unit, this unit gets +2 attack and +2 damage bonus. Rebel:
02. 2 x 3U37 Bacta Concentration ; Ability, C2, Def 1, Lvl 2 ; Whenever one of your units is about to be destroyed, you may destroy this ability instead. If you do, heal all damage on that unit. 03. 1 x 3C39 Dioxix Grenade ; Ability, C4, Def 0, Lvl 3 ; When you apply this ability at a quest, for each item in play, deal 1 damage to a unit at that quest. 07. 4 x 3C39 Environmental Purge ; Ability, C3, Def 1, Lvl2 ; When you apply this ability at a quest, create a 'Rebel Volunteer' at each quest for no cost. "A Rebel Volunteer is a 1 cost Rebel unit with 1 attack and 1 health." 11. 4 x 3C41 Footwork ; Ability, C2, Def 0, Lvl2 ; When you play this ability, choose a quest. Create a 'Rebel Volunteer' at that quest for no cost. "A Rebel Volunteer is a 1 cost Rebel unit with 1 attack and 1 health." 12. 1 x 3U42 Hasty Resuscitation ; Ability, C1, Def 1, Lvl 1 ; When you apply this ability at a quest, heal 1 damage on your avatar for each opposing level token at that quest. 13. 1 x 3U43 Misdirected Anger ; Ability, C2, Def 2, Lvl 2 ; Whenever your avatar would take damage outside of combat from an opponent's card, you may exert this ability. If you do, he chooses one of your units to take the damage instead. 17. 4 x 3C44 Pistol Overcharge ; Ability, C1, Lvl 1 ; /AD Exert this ability -> Ready one of your "weapon" items. 21. 4 x 3C46 Side Arm Accuracy ; Ability ; Cost 2, Def 1, Lvl 2 ; All your strikethrough units get +1 damage bonus. 25. 4 x 3C48 Toughness ; Ability ; Cost 2, Def 1, Lvl 2 ; /Def Pay 1 power -> You get +2 total defense. 26. 1 x 3U49 DL-44 Heavy Blaster Pistol ; Item, Weapon Ranged ; C2, A2 ; /A+D Pay 3 power and exert this item -> Deal 1 damage to all opposing unit combatants. ^ Pay 4 power -> Destroy an opposing unit at a quest where there is a "bounty hunter" unit. 27. 1 x 3U50 Issued Officer Boots ; Item, Armor Feet ; C2, Def 1 ; At the end of each combat involving one of your units, you may pay 1 power. If you do, heal 1 damage on a friendly unit combatant. 31. 4 x 3C52 SFOR Republic Carbine ; Item, Weapon Ranged ; C3, A1 ; Whenever you begin attacking with three or more friendly units, you get +1 total attack and +1 total damage. 32. 1 x 3U53 Vital Bandolier ; Item, Bandolier ; C3, Def 2 ; Whenever you begin defending with three or more friendly units, you get +2 total defense. 34. 2 x 3R54 X-Wing ; Item, Starship ; C3, HP3 ; ^ Exert this item and deal 1 damage to it -> Deal 1 damage to an opposing 'starship' item, or to an avatar whose owner has no 'starship' items. 35. 1 x 3U55 Bacta Efficiency ; Tactic, C2 ; /A+D Ready a friendly unit combatant. Heal 1 damage on it. 39. 4 x 3C56 Close Combat ; Tactic, C1 ; /Def You get +2 total defense. If you have three or more unit combatants, exert an opposing combatant. 43. 4 x 3C59 Hasty Retreat ; Tactic, C3 ; /Atk or Def Destroy an opposing item. If one of your 'targeted' units is a combatant, gain 3 power. 44. 1 x 3U61 Alliance Supply Officer ; Unit, Cost 3, Def 2, Dmg 1, HP 2 ; Sentry, ^ Exert this unit, and discard a card -> Heal 1 damage on your avatar. 46. 2 x 3U63 Colonel Panaka, Unit ; Unique: Quickest Eyes on Naboo ; C4, A2, Def 2, Dmg 1, HP 3 ; You may raid from this unit's quest a second time each turn. All your other units at this unit's quest can't be damaged outside of combat. 47. 1 x 3U64 Medical Nurse ; Unit, C2, A1, Def 1, HP 2 ; ^ Discard a card -> Heal 1 damage on a friendly unit at this unit's quest. 48. 1 x 3U68 Rebel Diplomat ; Unit, Cost 3, Def 1, Dmg 1, HP 3 ; Play this unit exerted. ^ Exert this unit and choose an item that is not a 'weapon' or 'starship' -> That item is shuffled into its owner's deck. Gain 1 power. 52. 4 x 3C69 Rebel Honor Guard ; Unit, C2, Def 0, HP2 ; Whenever your avatar would take damage outside of combat, you may choose to have this unit take the damage instead. 56. 4 x 3C70 Rebel Intelligence Officer ; Unit, C2, A1, Def 1, HP 2 ; 'Sentry' At the start of your turn, if you have two or more other units at this unit's quest, gain 1 power. 60. 4 x 3C71 Rebel Private ; Unit, C1, A2, HP1 64. 4 x 3C72 Rebel Trooper ; Unit, Cost 3 ; Atk, Def, HP: 2 ; 'Sentry', 'Strikethrough' Imperial:
07. 7 x 3C73 Blast Resistance 13. 6 x 3C75 Concealed Weapons 19. 6 x 3C76 Covert Mastery 20. 1 x 3R77 Fiery Strike 21. 1 x 3U78 Imperial Death Mark ; Ability, C2, Def 1, Lvl 2 ; This ability gets +1 level while you have a "bounty hunter" unit. When you play this ability, if you have a "bounty hunter" unit, destroy a Rebel unit. 28. 7 x 3C79 Keen Eye ; Ability, C2, Lvl3 ; When you play this ability, ready a friendly unit. 29. 1 x 3R81 Shock Tracer ; Ability, C4, Lvl2 30. 1 x 3U83 Strong Arm ; Ability, C2, Lvl 1 ; Whenever you play a tactic, draw a card. 36. 6 x 3C83 Supression Fire ; Ability, C3, Lvl 2 37. 1 x 3U84 Timer Reset ; Ability, C3, Def 1, Lvl 2 ; When you apply this ability at a quest, choose another quest. Remove all level tokens from that quest, then each player places a level token at that quest. 38. 1 x 3U85 Agent's Pistol ; Item, Weapon Ranged ; C4, A2, Dmg 2 ; /A+D Discard a card -> Deal 1 damage to a damaged opposing unit combatant. 42. 4 x 3R86 Imperial Boots ; Item, Armor Feet ; C2 44. 2 x 3U87 Imperial Medal of Honor ; Item, Armor Neck ; C2 ; Whenever an opposing unit is destroyed during combat, ready a friendly unit. 46. 2 x 3U88 Modified T-21 Rifle ; Item, Weapon Ranged ; C3, A2 ; ^ Pay 2 power -> Begin combat against an opposing avatar. If you win the combat, destroy an item on that avatar. Otherwise, destroy this item. 49. 3 x 3R89 TIE Fighter ; Item, Starship ; C3, HP3 56. 7 x 3C90 TIE Pilot Helmet ; Item, Armor Head ; C2, Def 1 ; Whenever your avatar begins defending, if you have a 'starship' item, you get +1 total defense and +1 total damage. 63. 7 x 3C92 Careful Observation ; Tactic, C0 ; /A+D Gain power equal to the cost of an opposing unit combatant. At the end of the combat, you lose that much power. 64. 1 x 3U93 Hose Down ; Tactic, C3 ; /Atk You get +2 total attack. If there is an opposing avatar combatant, you also get +2 total damage. 66. 2 x 3U95 Position Secured ; Tactic, C1 ; /Def Exert an opposing unit combatant. At the end of the combat, take this tactic into your hand. 72. 6 x 3C96 Voltage Oveload ; Tactic, C2 74. 2 x 3R97 General Otto, Unit ; 'Unique': Loyal Officer 77. 3 x 3R98 Imperial Celeration Organizer, Unit 83. 6 x 3C99 Imperial Courier, Unit 85. 2 x 3U100 Imperial Data Officer ; Unit, C3, Def 1, HP 2 ; 'Sentry' While there is a level token at this units quest, this unit gets +2 defense and +2 damage bonus. 87. 2 x 3U101 Imperial Pilot Coordinator ; Unit, C2, Def 1, Dmg 1, HP 2 ; /Def Pay 1 power -> Deal 1 damage to an opposing combatant. You may do this only if you have a "Starship" item. 95. 8 x 3C102 Imperial Staff Corporal ; Unit, C2, A1, Def 1, HP 2 ; At the start of your turn, if you have level tokens at this unit's quest and your opponent doesn't, gain 1 power. 97. 2 x 3U104 Inquisitorium Dark Trooper ; Unit, Droid ; C4, A3, Dmg 2, HP 2 ; 'Strikethrough', 'Precise' 105. 8 x 3C106 Scout Trooper ; Unit, C1, Def 1, HP 1 ; 'Precise' 112. 7 x 3C107 Shadow Stormtrooper ; Unit, C2, A2, Def 2, Dmg 2, HP 2 114. 2 x 3U108 Swamp Trooper ; Unit, C3, A3, Dmg 1, HP 2 ; Whenever your avatar begins combat against a unit while you're attempting this unit's quest, this unit also becomes combatant. Sith:
01. 1 x 3U112 Enhanced Agility ; Ability, C3, Def 1, Lvl 3 ; Whenever you play a tactic, your avatar combatant gets a +1 attack and +1 defense. 02. 1 x 3U114 Grapple ; Ability, C3, Def 2, Lvl 2 ; When you play this ability, deal 2 damage to an exerted opposing avatar. Its owner may destroy one of his items to prevent this. 03. 1 x 3U115 Grasp ; Ability, C1, Def 2, Lvl 1 ; /A+D Exert this ability and choose an opposing item -> That item's owner loses power equal to its cost. 04. 1 x 3R117 Pummel ; Ability, C2, Def 0, Lvl 2 ; When you play this ability, choose an avatar. It gets -1 attack. 06. 2 x 3U119 Sith Death Mark ; Ability, C3, Def 2, Lvl 1 ; When you play this ability, destroy a 'targeted' opposing unit. 05. 1 x 3C122 Dark Jedi Lightsaber ; Item, Weapon Melee ; C4, A2, Dmg 2 ; Your avatar gets 'precise' and 'strikethrough'.
06. 1 x 3U124 Nightsister Force Crystal ; Item, C2 ; While your avatar is a combatant, your combat opponent can't play tactics unless he is losing the combat. 07. 1 x 3U125 Sith Amulet ; Item, Armor Neck ; C3 ; ^ Exert this item -> Choose a quest. Begin combat against all opposing units at that quest. All your units at that quest also become combatants. 08. 1 x 3U126 Sith Gloves ; Item, Armor Hands ; C2, A1, Def 2 ; When you play this item, exert your avatar. 09. 1 x 3C133 Dark Side Savage, Unit 10. 1 x 3U143 Treasure Hunter Bodyguard ; Unit, C3, A2, Def 2, Dmg 1, HP2 ; At the start of your turn, you may exert this unit. If you do, gain 2 power and shuffle this unit into its owner's deck. 11. 1 x 3C144 Treasure Hunter Mercenary ; Unit, C3, A4, Def 2, Dmg 1, HP2. Generic:
04. 4 x 3C148 Death Mark ; Ability ; C2, Def 1, Lvl 1 ; When you play this ability, 'target' an opposing unit. When the targeted unit is destroyed, gain 3 power. 05. 1 x 3C149 Jolting Blow ; Ability ; C2, Def 1, Lvl 2 ; When you play this ability, if you have a "bounty hunter" unit, deal 2 damage to an opposing unit. 06. 1 x 3C150 Return Fire, Ability ; When you play this ability, choose a quest. Each player removes one of his level tokens from that quest. 07. 1 x 3C157 Power Converter ; Item, C2 ; All friendly "ranged" items get +1 attack.
08. 1 x 3U161 Adaptive Biology, Quest Level 5; Was: At the start of each player's main phase, that player gains 1 power for each quest he has completed. Now reads: At the start of each player's main phase, if a player has completed more quests than each of his opponents, that player gains 1 power. 09. 1 x 3U164 Nashal River Race, Quest Level 6 ; Whenever this quest's owner plays a tactic, he may ready an avatar. 10. 1 x 3C165 Antagonize ; Tactic, C2 ; /A+D Ready an opposing unit combatant. Gain power equal to its cost. 11. 1 x 3R170 Fumble ; Tactic, C2 ; /A+D Put an item on an opposing avatar combatant in it's owner's hand. 12. 1 x 3U172 Beedo ; Unit, Bounty Hunter, Rodian ; 'Precise', 'Unique': Notorious ; Cost 3, A1, Def 1, HP 2 ; ^ Exert this unit -> 'Target' an opposing unit. At the end of your turn, gain power equal to the number of opposing targeted cards. 13. 1 x 3R178 Dengar ; Unit, Bounty Hunter ; 'Unique': Payback ; Cost 5, A2, Def 2, Dmg 2, HP 2 ; ^ Deal 1 damage to a friendly unit -> 'Target' an opposing unit. When the target is destroyed, all your units permanently get +1 attack and +1 damage bonus. 14. 1 x 3U179 Jodo Kast ; Unit, Bounty Hunter ; 'Unique': Pretends To Be The Best ; Cost 3, A2, Dmg 1, HP 2 ; ^ Exert your avatar -> 'Target' an opposing unit. When the targeted unit is destroyed, draw a card, ready this unit, and gain 2 power. 16. 2 x 3C180 Thuku ; Unit, Bounty Hunter, Rodian ; 'Unique': Sycophant ; Cost 4, Atk 3, Dmg 2, HP 2 ; ^ Exert a friendly unit -> 'Target' an opposing unit. When the targeted unit is destroyed, destroy an opposing item. Fixed: Jedi: 01. 1 x 3F1 Bull Rancor, Quest Level 4 ; When a player completes this quest, all his abilities permanently get +1 level. Rebel:
Imperial: Sith:Generic:
01. 1 x 3F17 BlasTech HSB-200 Hold-Out Blaster ; Item, Weapon Ranged ; C3, A1, Dmg 1 ; When you exert this item for damage bonus, destroy it and draw a card. 02. 1 x 3F18 Hound's Tooth ; Item, Starship ; C3, HP2 ; When you play this item, you may 'search' your deck for a unit card named Bossk and take it into your hand. Whenever a 'targeted' unit is destroyed, you may search your deck for an item card and take it into your hand. 03. 1 x 3F19 Slave I ; Item, Starship ; C3, HP3 ; When you play this item, you may 'search' your deck for a unit card named Boba Fett and take it into your hand. Whenever a 'targeted' unit is destroyed, ready your avatar and all your items. 04. 1 x 3F20 Snoova's Heavy Blaster Rifle ; Item, Weapon Ranged ; C5, A4, Dmg 2 05. 1 x 3F21 Valken-38 Blaster Rifle ; Item, Weapon Ranged ; C2, Dmg 1 ; This item gets +1 attack for each of your non-"weapon" items. 09. 4 x 3F22 4-LOM ; Unit, Bounty Hunter, Droid ; Cost 4, Atk 2, Def 2, Dmg 1, HP 4 ; "Unique": Protocol Droid, ^ Pay 1 power -> "Target" an opposing unit. When the targeted unit is destroyed, ready all your cards. 10. 1 x 3F22 4-LOM (foil) 11. 1 x 3F23 Boba Fett ; Unit, Bounty Hunter ; Cost 5, Atk 4, Def 1, Dmg 2, HP 4 ; 'Unique': Best in the Galaxy ; You can't play this unit if you have a Rebel or Jedi avatar. At the start of your turn, you may pay 2 power. If you do, destroy an opposing unit. 12. 1 x 3F24 Boussh ; Unit, Bounty Hunter, Ubese ; Cost 4, Atk 2, Def 3, Dmg 1, HP 3 ; "Unique": Masked Mercenary, ^ Exert your avatar -> "Target" another unique unit. When the targeted unit is destroyed, take three tactic cards at random from your deck into your hand. 13. 1 x 3F25 IG-88 ; Unit, Bounty Hunter, Droid ; Cost 4, Atk 3, Def 1, Dmg 1, HP 4 ; 'Unique': Version A, ^ Exert a friendly unit -> "Target" an opposing unit. When the targeted unit is destroyed, gain 2 power and heal all damage on this unit. 14. 1 x 3F26 Zuckuss ; Unit, Bounty Hunter, Gand ; Cost 5, Atk 3, Def 1, Dmg 1, HP 3 ; Unique: Findsman, ^ Exert a friendly avatar -> "Target" an opposing unit. When the targeted unit is destroyed, deal 1 damage to all opposing units, 'starship' items, and avatars. Promo Cards: Jedi: Imperial: Sith: Generic: 02. 2 x 3P4 Bane Malar ; Unit, Bounty Hunter ; C5, A5, Def 2, Dmg 2, HP 2 ; 'Precise', 'Unique': Telepath ; ^ Exert your avatar -> Target an opposing unit. When the targeted unit is destroyed, gain 2 power and, if it's your turn, you may raid from this unit's quest a second time this turn. 06. 4 x 3P8 Womp Rat ; Unit, C3, A1, Def 1, Dmg 1, HP 1 ; At the end of your turn, choose a quest. Create a 'Womp Rat Spawn' at that quest for no cost. Rebel: Rebel: 07. 1 x 3P9 Pooja Naberrie ; Unit, C3, A0, Def 2, Dmg 0, HP 3 ; 'Evasion', 'Unique': SenatorPlay this unit exerted. Was: ^ Exert this unit -> Choose one: Ready a friendly avatar; move a friendly unit to this unit's quest; or move an opposing unit at this unit's quest to a different quest. Now Reads: ^ Exert this unit -> Choose one: Move a friendly unit to this unit's quest; or move an opposing unit at this unit's quest to a different quest Generic:
11. 4 x 3P13 Breakdance ; Ability, C4, Def 2, Lvl 2 ; When you play this ability, all players draw two cards. You can't begin combat or raids until the end of the turn. Loot:
1 x 3SWGP4 House Sign loot card 5月13日 19.Title: SWG Trading Cards Game Scenarios Notes.(19th Blog Post)
Scenario #5 and 5: Dark and Light Sides. 3rd Galactic Hunters set. +Scenario GH #3 and 4 Light Sides. [Other Scenarios Reference to: June 13, 2009:
8.Title: Scenarios Strategy Guide for Champions of the Force Trading Cards Game. (8th Blog Post)
Scenario #5 and 4: Scenario 5: The Grand Admiral (last Light Faction Scenario) Scenario 4: CorSec Attack! 7.Title: Imperial Deck Strategy Guide for Dark Side Scenario 3, The Jedi Exile. (7th Blog Post)
Scenario 3: The Jedi Exile 5.Title: Deck Build Notes (5th Blog Post)
Dark Side Decks for Scenario 3:) (+More...)] I just completed the Boba Fett Scenario for the first time yesterday and made a match + turns analysis.
I was lucky enough to clear it in 13 turns with a Trandoshan avatar, /A+D Pay 2 power -> Exert an opposing combatant.
Rachi Sitra drew none of her Exacting Strikes and was rushed into not winning 2 of 4 duels.
She tied her 2nd duel making 1 dmg to each avatar turn 8, and lost her last getting 1 more damage.
Thanks to that Falling Leaf and my starting Level 2 Identity Theft quest duel defending gives +4 defense.
Boba Fett did most of the damage out of her 20 HP (to 21 with 1 heal from her Let the Buyer Beware).
He hit her for 13 points getting a full 3 dmg tying 3 times before the last turn.
She played no abilities except Soresu on her last turn 12.
She only played 1 unit, a Jedi Master turn 2 (with her own 2 starting Jedi Sentinels).
The whole match was a 3 power -vs- 3 power per 6 consecutive turns plus 1 for me turn 13.
That last and 7th turn gave me 4 power completing the 1st quest to play the winning IG-88.
I won with a Sith 125 cards deck which I'll list shortly. My last 2 matches against her were around 20 some minutes each with lots of preparation time (more than twice more).
The Light side scenario for the Slave I starship was won once with an 100+ Rebel cards deck (no game text).
Screenshots Folder: http://cid-4bafcb6753418aa5.skydrive.live.com/browse.aspx/Public/SWG%20TCG
May 30, 2009:
The Sith Scenario deck is a Damage deck, with power gaining, dueling, defense, quest control and more. It also has item destruction capability and item effect control. It's low on defense, mixed with abilities for defense and blockers. It's a win or die deck, as it'd otherwise get killed if it cannot get through with damage. It has many damage and attack properties, all mixed in, so that it works. + Now that Boba Fett can be added to it, that is one start with Boba Fett out of 2. His Slave I starship can also be used to call the other one (from an item call or draw). The exert avatar skill of the Sith avatar is usable on duel, taking over 2 defense with 1 attack (or zero). The Rebel deck does a lot for a Scenario type deck.
It has good unit generation from Abilities and many chance of gaining power. It can also 'target', use "bounty hunter"s and 'targeted' units. Its main strength is to attack the opposing avatar with units and it has good damage mitigation. The 2 Traumatize tactics are reusable from attack to attacks and other tactics cover heavy defense (+healing). It can also destroy items with Pirate Trap, Sniper Shot, Identify Weakness, Hasty Retreat, Kubaza Beetle and Thuku. Power Gaining cards: 20 / 106 = 18.86% Defense Cards: 36 / 106 = 33.96% 3月12日 18.Title: SWG TCG's Cards Lists(18th Blog Post)
Champions of the Force - 1st Set 1
Jedi:
01. 1U1 Ataru 02. 1C2 Calming Mind 03. 1U3 Center of Being 04. 1C4 Focus of Life 05. 1R5 Force Regeneration 06. 1U6 Forsake Fear 07. 1C7 Heightened Speed 08. 1R8 Hermetic Touch 09. 1R9 Lightsaber Reflect 10. 1U10 Meditate 11. 1C11 Reactive Response 12. 1R12 Sense Danger 13. 1C13 Shien 14. 1C14 Soresu 15. 1R15 Vaapad 16. 1C16 Apprentice Robe 17. 1C17 First Generation Lightsaber 18. 1U18 Issued Force Sensitive Ring 19. 1R19 Jedi Master Robe 20. 1R20 Old Republic Lightsaber 21. 1U21 Befriend a Wookiee 22. 1U22 Fate of the Galaxy ---- 23. 1U23 Flowers for Shmi 24. 1U24 Lars' Homestead 25. 1U25 Let the Buyer Beware 26. 1U26 Queen's Healing Touch 27. 1R27 Agility 28. 1R28 Alacrity 29. 1C29 Force Throw 30. 1R30 Ligthsaber Block 31. 1C31 Practiced Fluidity 32. 1U32 Sai Cha 33. 1C33 Second Wind 34. 1C34 Stamina 35. 1C35 CorSec Captain 36. 1R36 CorSec Major 37. 1R37 CorSec Soldier 38. 1C38 Gungan Hermit ---- 39. 1R39 Gungan Priest 40. 1R40 Jawa Shaman 41. 1U41 Jawa Thief 42. 1U42 Jedi Hermit 43. 1C43 Jedi Knight 44. 1R44 Jedi Master 45. 1C45 Jedi Padawan 46. 1U46 Jedi Sentinel 47. 1R47 Luke Skywalker 48. 1C48 Wookiee Guard 49. 1U49 Wookiee Villager Rebel:
50.01. 1U50 Bacta Jab 51.02. 1R51 Bacta Potency 52.03. 1C52 Bacta Spray 53.04. 1C53 Blood Cleansers 54.05. 1C54 Charge 55.06. 1R55 Core Bomb 56.07. 1R56 Initiative 57.08. 1U57 Last Words ---- 58.09. 1U58 Leadership 59.10. 1C59 Motivation 60.11. 1C60 Paint Target 61.12. 1R61 Reinforcements 62.13. 1R62 Scatter 63.14. 1C63 Supply Drop 64.15. 1U64 Sure Shot 65.16. 1U65 Alliance Disruptor 66.17. 1R66 Medal of Bothawui 67.18. 1C67 Rebel Banner 68.19. 1R68 Rebel Signet Ring 69.20. 1C69 Reinforced Jacket 70.21. 1U70 Advocate 71.22. 1U71 Disgruntled Citizen 72.23. 1U72 Expedition Team Leader 73.24. 1U73 Iris 74.25. 1U74 Rebel Contact 75.26. 1U75 Selonian Contact ---- 76.27. 1C76 Artillery Strike 77.28. 1C77 Bacta Grenade 78.29. 1R78 Cure Affliction 79.30. 1C79 Focus Fire 80.31. 1R80 Gas Canister 81.32. 1C81 Shock Grenade 82.33. 1R82 Superior Firepower 83.34. 1U83 Traumatize 84.35. 1U84 Crack Rebel Rifleman 85.36. 1R85 Leia Organa 86.37. 1C86 Rebel Colonel 87.38. 1R87 Rebel Dead-Eye 88.39. 1U88 Rebel General 89.40. 1R89 Rebel Guard Captain 90.41. 1C90 Rebel Medic 91.42. 1U91 Rebel Scout ---- 92.43. 1C92 Rebel Sentry 93.44. 1C93 Rebel Sergeant 94.45. 1C94 Rebel Sharpshooter 95.46. 1R95 Rebel Spec Force General 96.47. 1R96 Rebel Warrant Officer 97.48. 1R97 Sarguillo 98.49. 1U98 SpecOps Agent Imperial: 99.01. 1C99 Arachne's Web100.02. 1C100 Assassinate 101.03. 1C101 Blow 'Em Away 102.04. 1R102 Burn 103.05. 1C103 Cheap Shots 104.06. 1R104 Crippling Traps 105.07. 1U105 Deflective Armor 106.08. 1C106 Flash Bang 107.09. 1U107 Fragmentation Grenade ---- 108.10. 1C108 Improved Explosive 109.11. 1R109 Killing Grimace 110.12. 1U110 On Target 111.13. 1R111 Spy's Respite 112.14. 1U112 Sweeping Fire 113.15. 1R113 Venomous Ploy 114.16. 1U114 Colonel Signet Ring of the Empire 115.17. 1C115 E-11 Carbine 116.18. 1R116 Long Formal Jacket 117.19. 1C117 Power 5 Pistol 118.20. 1R118 Rocket Launcher 119.21. 1U119 Bantha Hunt 120.22. 1U120 Downed Imperial Transport 121.23. 1U121 Infiltrate Rebel Command Base 122.24. 1U122 Informant Meetings 123.25. 1U123 Kill the Spy 124.26. 1U124 New Assignment 125.27. 1C125 Burst Fire 126.28. 1C126 Cryoban Grenade 127.29. 1R127 Grenade Toss 128.30. 1C128 Hidden Daggers 129.31. 1R129 Opportunity 130.32. 1R130 Plasma Mine 131.33. 1C131 Razor Net ---- 132.34. 1U132 Remote Detonator 133.35. 1U133 Ace Imperial Bombardier 134.36. 1R134 Chief Engineer Olum 135.37. 1C135 Dark Novatrooper 136.38. 1U136 Elite Novatrooper 137.39. 1R137 Glory-Class Dark Trooper 138.40. 1C138 Imperial Cadet 139.41. 1R139 Imperial Cadet Squadleader 140.42. 1R140 Imperial Captain 141.43. 1C141 Imperial Dark Trooper 142.44. 1U142 Imperial Inquisitor 143.45. 1U143 Imperial Marksman 144.46. 1R144 imperial Royal Guard 145.47. 1C145 Imperial Security 146.48. 1C146 Imperial Stormtrooper 147.49. 1R147 Maximillian Veers Sith: 148.01. 1U148 Cho Sun149.02. 1C149 Cloud Minds 150.03. 1U150 Djem So ---- 151.04. 1U151 Force Choke 152.05. 1R152 Force Cloak 153.06. 1R153 Force Enrage 154.07. 1C154 Force Run 155.08. 1R155 Juyo 156.09. 1C156 Maelstrom 157.10. 1C157 Makashi 158.11. 1R158 Mind Trick 159.12. 1R159 Remorseless Nature 160.13. 1C160 Sokan 161.14. 1R161 Spark 162.15. 1C162 Wracking Energy 163.16. 1C163 Acolyte Robe 164.17. 1R164 Red Color Crystal 165.18. 1R165 Sith Lightsaber 166.19. 1U166 Sith Robe 167.20. 1C167 Training Lightsaber 168.21. 1U168 Emperor's Hand 169.22. 1U169 Give Yourself to the Dark Side 170.23. 1U170 Information Broker 171.24. 1U171 Lava Flea Hunt 172.25. 1U172 Sickness of the Storm Lord 173.26. 1U173 Strange Gem 174.27. 1C174 Brutality 175.28. 1U175 Cho Mok 176.29. 1U176 Endurance 177.30. 1C177 Expansive Trickery 178.31. 1R178 Lethargy 179.32. 1R179 Strangulation 180.33. 1R180 Su 181.34. 1C181 Tempt Hatred 182.35. 1R182 Blackguard Elite Minion 183.36. 1C183 Blackguard Minion 184.37. 1C184 Blackguard Wilder 185.38. 1C185 Blackscale Enforcer 186.39. 1U186 Blackscale Jailer 187.40. 1C187 Dark Jedi ---- 188.41. 1U188 Dark Jedi Knight 189.42. 1R189 Dark Jedi Master 190.43. 1R190 Dark Jedi Sentinel 191.44. 1R191 Darth Vader 192.45. 1R192 Sith Shadow Assassin 193.46. 1R193 Sith Shadow Executioner 194.47. 1U194 Sith Shadow Outlaw 195.48. 1U195 Sith Shadow Pirate 196.49. 1U196 Sith Shadow Thug Generic:
197.01. 1C197 Ambush 198.02. 1C198 Asteroid Prospecting 199.03. 1U199 Dirty Trick 200.04. 1U200 Dizzy 201.05. 1R201 Extraction 202.06. 1C202 Inspire 203.07. 1U203 Intimidating Strike 204.08. 1R204 Lava Mining 205.09. 1R205 Pin Down 206.10. 1R206 Poor Prospect 207.11. 1U207 Rifle Efficiency 208.12. 1C208 Thrill 209.13. 1R209 Uprising 210.14. 1R210 Bantha 211.15. 1U211 Conscript Carbine ---- 212.16. 1C212 CorSec Sword 213.17. 1U213 Field Command Boots 214.18. 1C214 Mandalorian Helmet 215.19. 1R215 Personal Shield Generator 216.20. 1R216 Retribution 217.21. 1U217 Bring Terror to the Terrorists 218.22. 1U218 Crisis of Allegiance 219.23. 1U219 Finding a Weakness 220.24. 1U220 Leg Work 221.25. 1U221 Clash 222.26. 1C222 Cripple 223.27. 1C223 Fast Draw 224.28. 1R224 Hair Trigger 225.29. 1C225 Hidden Padding 226.30. 1R226 Manhunter 227.31. 1U227 Paralyze ---- 228.32. 1R228 Sniper Shot 229.33. 1R229 Aa'kuan Champion 230.34. 1R230 Aa'kuan Keeper 231.35. 1R231 Aa'kuan Steward 232.36. 1R232 Binayre Pirate 233.37. 1U233 Binayre Ruffian 234.38. 1C234 Binayre Swindler 235.39. 1C235 Lost Aqualish Marksman 236.40. 1CU36 Lost Aqualish Scout 237.41. 1C237 Tusken Captain 238.42. 1C238 Tusken Guard 239.43. 1U239 Tusken Warlord 240.44. 1R240 Watto 241.45. 1U241 White Thranta Manager 242.46. 1R242 White Thranta Security Elite 243.47. 1U243 White Thranta Security Guard Fixed:
Jedi: 244.01. 1F1 Rachi Sitra 245.02. 1F2 Anger and Harmony 246.03. 1F3 Searching for a Jedi's Weapon ---- 247.04. 1F4 Supervisor 248.05. 1F5 Turf Wars Rebel: 249.06. 1F6 Coret Bhan 250.07. 1F7 Avenging Mort 251.08. 1F8 Lost Star Destroyer 252.09. 1F9 On the Offense 253.10. 1F10 Vacca's Allegiance Imperial: 254.11. 1F11 Jeffren Brek 255.12. 1F12 Antenna Destruction 256.13. 1F13 Disrupting the Enemy Reinforcements 257.14. 1F14 Imperial Spy 258.15. 1F15 Sickness of the Wookiees Sith:
259.16. 1F16 Namman Cha
260.17. 1F17 Defeating the Invasion 261.18. 1F18 Emperor's Retreat 262.19. 1F19 Force Sensitive Twi'lek 263.20. 1F20 Obi-Wan Kenobi's Friend Generic:
264.21. 1F21 Codex of Tython, Jedi Relic 264.21. 1F21 Codex of Tython, Jedi Relic (foil) 265.22. 1F22 CorSec CDEF Pistol 265.22. 1F22 CorSec CDEF Pistol (foil) 266.23. 1F23 Force Crystal 266.23. 1F23 Force Crystal (foil) 267.24. 1F24 Holocron Fragment 267.25. 1F24 Holocron Fragment (foil) 268.25. 1F25 Krayt Pearl 268.26. 1F25 Krayt Pearl (foil) 269.26. 1F26 Battle Droid 269.26. 1F26 Battle Droid (foil) 270.27. 1F27 Krayt Dragon 271.28. 1F28 Kubaza Beetle 271.28. 1F28 Kubaza Beetle (foil) Sith: 272.29. 1F29 Nightsister Spell Weaver272.29. 1F29 Nightsister Spell Weaver (foil) Generic: 273.30. 1F30 Remote 273.30. 1F30 Remote (foil) 274.31. 1F31 Voritor Lizard 274.31. 1F31 Voritor Lizard (foil) 275.32. 1F32 Dazzle 275.32. 1F32 Dazzle (foil) Promo Cards:
Imperial: 276.01. 1P1 Salacious Crumb, Annoying Critter Sith: 277.02. 1P2 Bane's Heart, Carmine CrystalRebel: 278.03. 1P3 Jan Dodonna, Rebel General Generic: 279.04. 1P4 Rancor Jedi: 280.05. 1P5 Windu's Guile Generic:
281.06. 1P6 Bossk, Qotile Monarch 282.07. 1P7 Wookiee Commando Imperial: 283.08. 1P8 Death Star Hologram, Veteran's Reward Generic:
284.09. 1P9 Max Rebo, Band Leader 285.10. 1P10 Merchant Tent 286.11. 1P11 Champions of the Force Choose a Loot
Imperial:
287.12. 1P12 Adrick, Unique The new set being tomorrow and Borvo the Hutt already being out, I'll reformat the Lists display to show shorter. 3月2日 17.Title: SWG TCG Cards Loaned from Others.(17th Blog Post)
1 x 2P9 Lady Valarian (for future consideration in exchange for a 1 x 1U123 Kill the Spy Imperial Quest card of which I had 2).
(Player name withheld here...)
I offered the player to exchange this card for a less valuable one once he gets it (another card).
He was offering me a 1 x 2U161 Shipping Out Quest card in exchange which was a not tradable locked card. |
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